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	<title>Gaming news, hardware and performance - [ Geeknify ]</title>
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		<title>Forza Horizon 6 heads to Japan with the series&#8217; biggest map and a fresh start for players</title>
		<link>https://geeknify.com/forza-horizon-6-heads-to-japan-with-the-series-biggest-map-and-a-fresh-start-for-players/</link>
		
		<dc:creator><![CDATA[Vlad Phigod]]></dc:creator>
		<pubDate>Mon, 23 Feb 2026 12:43:40 +0000</pubDate>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[View All]]></category>
		<guid isPermaLink="false">https://geeknify.com/?p=935</guid>

					<description><![CDATA[<p>Microsoft's new Forza Horizon 6 gameplay trailer reveals a Japan setting with Tokyo at its center, a city five times larger than previous entries, and a revamped story that starts players as tourists earning their way into the Horizon Festival.</p>
<p>The post <a href="https://geeknify.com/forza-horizon-6-heads-to-japan-with-the-series-biggest-map-and-a-fresh-start-for-players/">Forza Horizon 6 heads to Japan with the series&#8217; biggest map and a fresh start for players</a> appeared first on <a href="https://geeknify.com">Geeknify</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p>Microsoft dropped new gameplay footage of Forza Horizon 6 yesterday, confirming what fans suspected since the Tokyo Game Show announcement: Japan isn&#8217;t just a backdrop, it&#8217;s the entire focus. The &#8220;Explore Japan&#8221; trailer shows Tokyo streets, Mount Fuji backdrops, and seasonal cherry blossoms in motion. After spending hundreds of hours in Mexico with Horizon 5, I&#8217;m genuinely excited to see Playground Games tackle dense urban racing again.</p>



<h2 class="wp-block-heading">Tokyo takes center stage with five times the urban density</h2>



<p>The new map dwarfs everything the series has attempted before. Playground Games built Tokyo at five times the scale of previous Horizon cities, splitting the metropolis into distinct zones: satellite towns, downtown districts, waterfront docks, and industrial areas. Each section has its own visual identity and presumably its own racing challenges. The trailer shows neon-lit Shibuya-style crossings, elevated highways weaving between skyscrapers, and tight alley shortcuts that look genuinely difficult to navigate at speed.</p>



<p>Beyond Tokyo, the map extends to Mount Fuji and surrounding regions including Kanto, Kansai, and Chubu. Here&#8217;s where expectations need some calibration, though. These outlying areas won&#8217;t match real-world geography or distances. Playground confirmed they&#8217;re compressing everything into a fictional layout, with Tokyo as the anchor point and rural Japan squeezed into surrounding zones. It&#8217;s the same approach they used for Britain in Horizon 4, where Edinburgh sat unrealistically close to the Lake District. Purists might grumble, but the tradeoff is variety without endless highway driving between locations.</p>



<p>What caught my attention is the density they&#8217;re promising. Previous Horizon maps felt empty outside scripted events. Mexico had gorgeous landscapes but long stretches of nothing between points of interest. Tokyo&#8217;s urban sprawl should fix that problem by design. Every block potentially becomes a race route, a drift zone, or a speed trap. If the AI traffic holds up under that density without tanking performance, this could finally deliver the street racing fantasy that earlier entries only hinted at.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe title="Forza Horizon 6 First Gameplay" width="500" height="281" src="https://www.youtube.com/embed/4dzm8M05GqQ?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<h2 class="wp-block-heading">550 cars at launch splits the difference between past entries</h2>



<p>The car count landed at 550 vehicles for launch day. That number sits between Horizon 4&#8217;s massive 750-plus roster and Horizon 5&#8217;s leaner 500-car starting lineup. Playground Games clearly trimmed some fat rather than padding the garage with obscure variants nobody drives. I&#8217;d rather have 550 distinct vehicles than 700 cars where half are minor trim differences of the same model.</p>



<p>No official car list yet, but the trailer featured JDM icons prominently. Nissan GT-Rs, Toyota Supras, and what looked like a Mazda RX-7 FD drifting through an industrial zone. Given the Japan setting, expect heavy representation from Japanese manufacturers alongside the usual European and American exotics. The real question is licensing. Toyota only returned to racing games in 2019 after years of absence, and Japanese manufacturers can be protective about how their cars appear in games. Playground&#8217;s track record suggests they&#8217;ve secured the important stuff.</p>



<p>The drip-feed content model will almost certainly continue. Horizon 5 added over 200 cars post-launch through seasonal updates and expansions. Assume Horizon 6 follows the same pattern, with weekly reward cars and paid DLC packs bringing the eventual total well past 700.</p>



<figure class="wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-1 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large"><img fetchpriority="high" decoding="async" width="1024" height="576" data-id="938" src="https://geeknify.com/wp-content/uploads/2026/02/forza-horizon-6-2-1024x576.webp" alt="Forza Horizon 6" class="wp-image-938" srcset="https://geeknify.com/wp-content/uploads/2026/02/forza-horizon-6-2-1024x576.webp 1024w, https://geeknify.com/wp-content/uploads/2026/02/forza-horizon-6-2-300x169.webp 300w, https://geeknify.com/wp-content/uploads/2026/02/forza-horizon-6-2-768x432.webp 768w, https://geeknify.com/wp-content/uploads/2026/02/forza-horizon-6-2.webp 1440w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure>



<figure class="wp-block-image size-large"><img decoding="async" width="1024" height="576" data-id="937" src="https://geeknify.com/wp-content/uploads/2026/02/forza-horizon-6-3-1024x576.webp" alt="Forza Horizon 6 First View" class="wp-image-937" srcset="https://geeknify.com/wp-content/uploads/2026/02/forza-horizon-6-3-1024x576.webp 1024w, https://geeknify.com/wp-content/uploads/2026/02/forza-horizon-6-3-300x169.webp 300w, https://geeknify.com/wp-content/uploads/2026/02/forza-horizon-6-3-768x432.webp 768w, https://geeknify.com/wp-content/uploads/2026/02/forza-horizon-6-3.webp 1440w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure>
</figure>



<h2 class="wp-block-heading">Story mode gets a complete overhaul</h2>



<p>Here&#8217;s the genuinely surprising change. Previous Horizon games dropped players into the action as established racing superstars, immediately welcomed into the festival. Forza Horizon 6 flips that setup. Players begin as regular tourists visiting Japan, not racers at all. The story follows your character earning festival credentials from scratch, gradually proving themselves worthy of participation.</p>



<p>Whether Playground executes this well remains uncertain. Racing game stories tend toward cringe-worthy dialogue. But a tourist-to-champion arc at least offers hooks for meaningful progression: first illegal street race, first festival invite, first championship win.</p>



<p>Forza Horizon 6 brings seasons back with a Japanese twist. The trailer showed cherry blossom petals drifting across windshields in spring, red maple leaves carpeting mountain roads in autumn, and snow blanketing Mount Fuji&#8217;s slopes in winter. The seasonal cycle system presumably works like Horizon 4, with the entire server rotating through seasons on a weekly schedule. Seasonal championships, exclusive rewards, and limited-time events should return alongside it.</p>



<h2 class="wp-block-heading">Forza Horizon 6 Japan: your questions answered</h2>



<div class="schema-faq wp-block-yoast-faq-block"><div class="schema-faq-section" id="faq-question-1771850265243"><strong class="schema-faq-question"><strong>When does Forza Horizon 6 release?</strong></strong> <p class="schema-faq-answer">Microsoft confirmed a 2026 launch window but hasn&#8217;t announced a specific date. Previous Horizon games released in October or November, so late 2026 seems likely based on the series&#8217; history.</p> </div> <div class="schema-faq-section" id="faq-question-1771850275300"><strong class="schema-faq-question"><strong>How big is the Forza Horizon 6 map?</strong></strong> <p class="schema-faq-answer">Playground Games describes it as the largest in series history. Tokyo alone is five times bigger than previous Horizon cities, with additional regions including Mount Fuji, Kanto, Kansai, and Chubu compressed into surrounding areas.</p> </div> <div class="schema-faq-section" id="faq-question-1771850283404"><strong class="schema-faq-question"><strong>How many cars does Forza Horizon 6 have?</strong></strong> <p class="schema-faq-answer">The game launches with 550 cars, fewer than Horizon 4&#8217;s 750+ but more than Horizon 5&#8217;s starting 500. Post-launch updates will likely add 200+ vehicles over the game&#8217;s lifespan.</p> </div> <div class="schema-faq-section" id="faq-question-1771850291262"><strong class="schema-faq-question"><strong>Does Forza Horizon 6 have seasons?</strong></strong> <p class="schema-faq-answer">Yes, dynamic seasons return after being absent from Horizon 5. The cycle includes cherry blossom spring, autumn foliage, and snowy winter conditions that transform the entire map weekly.</p> </div> <div class="schema-faq-section" id="faq-question-1771850305396"><strong class="schema-faq-question"><strong>Can you drive through Tokyo in Forza Horizon 6?</strong></strong> <p class="schema-faq-answer">Absolutely. Tokyo is the game&#8217;s central location with downtown areas, satellite cities, docks, and industrial zones. The city is built for street racing with tight corners and dense urban layouts.</p> </div> <div class="schema-faq-section" id="faq-question-1771850314019"><strong class="schema-faq-question"><strong>Is Forza Horizon 6 on Xbox One?</strong></strong> <p class="schema-faq-answer">Not confirmed, but unlikely given the map scale and density. Expect the game on Xbox Series X/S and PC, with Xbox One potentially dropped from support.</p> </div> </div>



<p>Sources: <a href="https://www.youtube.com/watch?v=4dzm8M05GqQ">YouTube</a></p>
<p>The post <a href="https://geeknify.com/forza-horizon-6-heads-to-japan-with-the-series-biggest-map-and-a-fresh-start-for-players/">Forza Horizon 6 heads to Japan with the series&#8217; biggest map and a fresh start for players</a> appeared first on <a href="https://geeknify.com">Geeknify</a>.</p>
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		<title>Radeon RX 9070 XT, RX 9070, and RX 9060 XT tested: 10 Games at 1440p reveal a clear VRAM problem</title>
		<link>https://geeknify.com/radeon-rx-9070-xt-rx-9070-and-rx-9060-xt-tested-10-games-at-1440p-reveal-a-clear-vram-problem/</link>
		
		<dc:creator><![CDATA[Vlad Phigod]]></dc:creator>
		<pubDate>Fri, 13 Feb 2026 07:45:03 +0000</pubDate>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[View All]]></category>
		<category><![CDATA[AMD]]></category>
		<category><![CDATA[Radeon]]></category>
		<guid isPermaLink="false">https://geeknify.com/?p=830</guid>

					<description><![CDATA[<p>AMD's RDNA 4 lineup spans $300 to $600, but the benchmark gaps tell a more complicated story than the price tags suggest. One card struggles badly.</p>
<p>The post <a href="https://geeknify.com/radeon-rx-9070-xt-rx-9070-and-rx-9060-xt-tested-10-games-at-1440p-reveal-a-clear-vram-problem/">Radeon RX 9070 XT, RX 9070, and RX 9060 XT tested: 10 Games at 1440p reveal a clear VRAM problem</a> appeared first on <a href="https://geeknify.com">Geeknify</a>.</p>
]]></description>
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<p>AMD&#8217;s RDNA 4 generation finally landed with four distinct SKUs covering the $300–$600 range, and on paper the lineup makes sense. The Radeon RX 9060 XT comes in 8GB ($300) and 16GB ($350) variants for budget-conscious 1440p gaming, while the RX 9070 ($550) and RX 9070 XT ($600) target higher framerates and heavier workloads. Clean segmentation, reasonable price gaps, predictable performance tiers — except the benchmarks tell a messier story.</p>



<p>After running all four cards through ten demanding titles at 2560×1440, one thing became painfully obvious: the 8GB RX 9060 XT has no business being sold as a 1440p graphics card in early 2025. The<br>VRAM bottleneck isn&#8217;t subtle. It&#8217;s catastrophic in specific titles, and merely bad in others. Meanwhile, the $50 premium for the 16GB variant transforms the card into something genuinely competitive, which raises uncomfortable questions about why AMD shipped the 8GB model at all.</p>



<h2 class="wp-block-heading">The test suite and methodology</h2>



<p>All benchmarks were captured at 1440p with maxed settings (or the highest preset available) without upscaling. The ten games span different engines, VRAM requirements, and optimization profiles:</p>



<p>Cyberpunk 2077, Mafia: The Old Country, Ghost of Tsushima, Forza Horizon 5, S.T.A.L.K.E.R. 2, Microsoft Flight Simulator 2024, Red Dead Redemption 2, God of War: Ragnarök, Horizon Forbidden West, and The Last of Us Part II. This isn&#8217;t a cherry-picked list — it represents what people actually play, including several notoriously VRAM-hungry titles that expose memory limitations quickly. We tested with the latest AMD drivers as of February 2025; performance may shift with future updates, particularly in newer titles still receiving optimization patches.</p>



<h2 class="wp-block-heading">The Numbers: Where 8GB falls apart</h2>



<ul class="wp-block-list">
<li><strong>CYBERPUNK 2077: <br></strong>&#8211; 56 fps (RX 9060 XT 8 GB)<br>&#8211; 61 fps (RX 9060 XT 16 GB)<br>&#8211; 98 fps (RX 9070)<br>&#8211; 109 fps (RX 9070 XT)</li>



<li><strong>Mafia: The Old Country: <br></strong>&#8211; 28 fps (RX 9060 XT 8 GB)<br>&#8211; 48 fps (RX 9060 XT 16 GB)<br>&#8211; 67 fps (RX 9070)<br>&#8211; 73 fps (RX 9070 XT)</li>



<li><strong>Ghost of Tsushima: <br></strong>&#8211; 57 fps (RX 9060 XT 8 GB)<br>&#8211; 63 fps (RX 9060 XT 16 GB)<br>&#8211; 102 fps (RX 9070)<br>&#8211; 117 fps (RX 9070 XT)</li>



<li><strong>Forza Horizon 5: <br></strong>&#8211; 79 fps (RX 9060 XT 8 GB)<br>&#8211; 126 fps (RX 9060 XT 16 GB)<br>&#8211; 190 fps (RX 9070)<br>&#8211; 204 fps (RX 9070 XT).</li>



<li><strong>S.T.A.L.K.E.R. 2: <br></strong>&#8211; 29 fps (RX 9060 XT 8 GB)<br>&#8211; 44 fps (RX 9060 XT 16 GB)<br>&#8211; 68 fps (RX 9070)<br>&#8211; 74 fps (RX 9070 XT).</li>



<li><strong>Microsoft Flight Simulator 2024:<br></strong>&#8211; 17 fps (RX 9060 XT 8 GB)<br>&#8211; 44 fps (RX 9060 XT 16 GB)<br>&#8211; 72 fps (RX 9070)<br>&#8211; 78 fps (RX 9070 XT)</li>



<li><strong>Red Dead Redemption 2: <br></strong>&#8211; 87 fps (RX 9060 XT 8 GB)<br>&#8211; 92 fps (RX 9060 XT 16 GB)<br>&#8211; 144 fps (RX 9070)<br>&#8211; 160 fps (RX 9070 XT)</li>



<li><strong>God of War: Ragnarök:<br></strong>&#8211; 83 fps (RX 9060 XT 8 GB)<br>&#8211; 85 fps (RX 9060 XT 16 GB)<br>&#8211; 155 fps (RX 9070)<br>&#8211; 160 fps (RX 9070 XT)</li>



<li><strong>Horizon Forbidden West:<br></strong>&#8211; 60 fps (RX 9060 XT 8 GB)<br>&#8211; 71 fps (RX 9060 XT 16 GB)<br>&#8211; 112 fps (RX 9070)<br>&#8211; 122 fps (RX 9070 XT)</li>



<li><strong>The Last of Us Part II:<br></strong>&#8211; 50 fps (RX 9060 XT 8 GB)<br>&#8211; 53 fps (RX 9060 XT 16 GB)<br>&#8211; 92 fps (RX 9070)<br>&#8211; 99 fps (RX 9070 XT)</li>
</ul>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="RX 9070 XT vs RX 9070 vs RX 9060 XT 16GB vs RX 9060 XT 8GB - Test in 10 Games" width="500" height="281" src="https://www.youtube.com/embed/ihsvnPcj3YU?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p>The pattern jumps out immediately. In games with moderate VRAM demands — God of War: Ragnarök, The Last of Us Part II, Red Dead Redemption 2 — the 8GB and 16GB RX 9060 XT variants perform within 5–10% of each other. The extra memory sits mostly unused, and both cards deliver playable framerates. Nothing alarming there.</p>



<p>But look at Microsoft Flight Simulator 2024: 17 fps versus 44 fps. That&#8217;s not a performance gap — that&#8217;s the difference between a functional graphics card and an expensive paperweight. Forza Horizon 5<br>shows a similar collapse: 79 fps on the 8GB model, 126 fps on the 16GB. Same GPU, same clocks, same architecture. The only variable is memory capacity, and it&#8217;s costing the 8GB card nearly 40% of its<br>potential performance.</p>



<p>S.T.A.L.K.E.R. 2 and Mafia: The Old Country paint an equally grim picture. Both titles hammer VRAM at max settings, and both expose the 8GB limitation brutally. The RX 9060 XT 8GB drops into the high-20s — territory where even aggressive FSR upscaling can&#8217;t fully compensate without visible quality loss.</p>



<h2 class="wp-block-heading">The $50 Question: Is 16GB Worth It?</h2>



<p>Unequivocally, yes. The Radeon RX 9060 XT 16GB at $350 delivers what AMD should have shipped as the baseline configuration. In VRAM-limited scenarios, you&#8217;re looking at 50–160% performance gains over<br>the 8GB variant for a 17% price increase. That math doesn&#8217;t require a calculator to understand.</p>



<p>Here&#8217;s the uncomfortable truth: AMD knows 8GB isn&#8217;t enough for modern 1440p gaming at max settings. NVIDIA figured this out and killed the 8GB RTX 4070 rumors before launch, shipping 12GB instead. AMD<br>went the other direction, offering an 8GB option that technically exists but performs so poorly in demanding titles that recommending it feels irresponsible. The $300 price tag looks attractive until you realize you&#8217;re buying a 1080p card with 1440p aspirations.</p>



<p>If your budget caps at $300, drop settings or resolution — or wait for a sale on the 16GB model. The 8GB RX 9060 XT works fine for esports titles and older games, but anything released in 2023 or later with high-res textures will expose its limitations fast.</p>



<h2 class="wp-block-heading">RX 9070 vs RX 9070 XT: Diminishing returns at the top</h2>



<p>Shifting focus to the higher tier, the RX 9070 and RX 9070 XT tell a different story — one about diminishing returns rather than catastrophic bottlenecks. The $50 gap between these cards buys you roughly 8–15% more performance depending on the title. That&#8217;s measurable, but it&#8217;s not transformative.</p>



<p>In Cyberpunk 2077, the jump from 98 fps to 109 fps matters if you&#8217;re chasing a locked 120Hz experience. In God of War: Ragnarök, the difference between 155 fps and 160 fps is essentially<br>imperceptible. Across the entire test suite, the RX 9070 XT never pulls dramatically ahead — it&#8217;s consistently faster, but never by a margin that justifies the upgrade for most buyers.</p>



<p>The RX 9070 at $550 emerges as the smarter purchase for anyone who can afford it. You get north of 100 fps in most titles at 1440p max settings, comfortable headroom for future games, and enough VRAM<br>(16GB on both models) to avoid the memory starvation plaguing the budget tier. Honestly, the RX 9070 XT only makes sense if you&#8217;re obsessively chasing 120Hz locks — and even then, the $50 buys you<br>maybe five extra frames in most titles.</p>



<h2 class="wp-block-heading">What each AMD Radeon card actually delivers</h2>



<p><strong>AMD Raden</strong> <strong>RX 9060 XT 8GB: </strong>Skip it for 1440p. The VRAM limitation creates unacceptable performance collapses in modern titles. Buy this only if you&#8217;re gaming at 1080p or playing exclusively older/esports<br>titles with modest memory requirements.</p>



<p><strong>AMD Raden</strong> <strong>RX 9060 XT 16GB:</strong> The actual entry point for 1440p gaming in 2025. Solid 60+ fps in most demanding games, enough memory to handle max textures, and a price that doesn&#8217;t require financial<br>justification. This is the card AMD should have launched as the default RX 9060 XT.</p>



<p><strong>AMD Raden</strong> <strong>RX 9070: </strong>The sweet spot of the RDNA 4 lineup. Near-100 fps or better across the board at 1440p, 16GB of VRAM, and enough GPU horsepower to handle whatever the next few years throw at it. If you can stretch your budget this far, do it.</p>



<p><strong>AMD Raden</strong> <strong>RX 9070 XT:</strong> For enthusiasts who want the fastest AMD option available and don&#8217;t mind paying a premium for single-digit percentage gains.</p>



<h2 class="wp-block-heading">What AMD got right and wrong</h2>



<p>RDNA 4 delivers genuine generational improvement in performance-per-watt and raw throughput. The RX 9070 series competes effectively against NVIDIA&#8217;s offerings in this price range, and the 16GB RX<br>9060 XT provides legitimate budget 1440p gaming at a price point that hasn&#8217;t existed for years. AMD deserves credit for hitting competitive performance targets without the power draw penalties that plagued RDNA 3.</p>



<p>The problem is market segmentation overreach. The 8GB RX 9060 XT exists to hit a $300 price point, not because it makes sense as a product. Launching a 1440p-marketed GPU with 8GB of VRAM in early 2025 — when even last-generation console ports regularly exceed 8GB usage at high settings — feels like a decision made in a spreadsheet rather than a testing lab. The benchmarks prove it: that card simply cannot deliver consistent performance in the games people actually want to play at the resolution AMD suggests.</p>



<p>For buyers navigating this lineup, the takeaway is straightforward. Ignore the 8GB model unless you have very specific, modest use cases. The $50 step-up to 16GB transforms the RX 9060 XT from a compromised product into a properly competent graphics card. And if budget allows, the RX 9070 remains the RDNA 4 card to buy — fast enough for everything today, equipped with enough memory for everything tomorrow, and priced at the point where AMD&#8217;s value proposition actually lands.</p>



<h2 class="wp-block-heading">Radeon RX 9000 Series FAQ: 1440p performance, VRAM and value explained</h2>



<div class="schema-faq wp-block-yoast-faq-block"><div class="schema-faq-section" id="faq-question-1770912666687"><strong class="schema-faq-question">Is 8GB VRAM enough for 1440p gaming in 2025?</strong> <p class="schema-faq-answer">Not reliably. While older titles and esports games run fine on 8GB, modern AAA releases regularly exceed this limit at 1440p max settings. Games like Microsoft Flight Simulator 2024, S.T.A.L.K.E.R. 2 and Forza Horizon 5 show 50–160% performance drops on 8GB cards compared to 16GB variants with identical GPU specifications. The $50 premium for additional VRAM is now essentially mandatory for consistent 1440p performance.</p> </div> <div class="schema-faq-section" id="faq-question-1770912674831"><strong class="schema-faq-question">Which Radeon RX 9000 card is the best value?</strong> <p class="schema-faq-answer">The RX 9060 XT 16GB at $350 offers the best value for budget 1440p gaming, delivering playable framerates in demanding titles without VRAM limitations. For higher-end builds, the RX 9070 at $550 provides the best performance-per-dollar in the lineup — the $50 jump to the RX 9070 XT yields only 8–15% more performance, making it harder to justify.</p> </div> <div class="schema-faq-section" id="faq-question-1770912686082"><strong class="schema-faq-question">How does the RX 9070 compare to the RX 9070 XT?</strong> <p class="schema-faq-answer">The RX 9070 XT averages 8–15% higher framerates than the RX 9070 across demanding titles at 1440p. Both cards feature 16GB VRAM and identical memory configurations. The performance gap rarely exceeds 15 fps in real-world gaming, making the RX 9070 the smarter purchase unless you specifically need maximum framerates for high-refresh displays.</p> </div> <div class="schema-faq-section" id="faq-question-1770912691208"><strong class="schema-faq-question">Can the RX 9060 XT 8GB run Cyberpunk 2077 at 1440p?</strong> <p class="schema-faq-answer">Technically yes — our testing showed 56 fps at 1440p max settings without upscaling. However, this represents a best-case scenario; VRAM-heavier titles like Microsoft Flight Simulator 2024 dropped to 17 fps on the same card. The 16GB variant hit 61 fps in Cyberpunk and maintained playable performance across all tested titles, making it the safer choice for demanding games.</p> </div> <div class="schema-faq-section" id="faq-question-1770912742451"><strong class="schema-faq-question">Should I buy the RX 9060 XT or save for the RX 9070?</strong> <p class="schema-faq-answer">If your budget is fixed at $350, the RX 9060 XT 16GB delivers solid 1440p performance and shouldn&#8217;t require an upgrade for several years. However, the $200 jump to the RX 9070 buys roughly 50–80% more performance in most titles — a significant leap that extends the card&#8217;s relevance considerably. For buyers who can stretch their budget, the RX 9070 represents better long-term value despite the higher upfront cost.</p> </div> </div>



<p>Source: <a href="https://www.youtube.com/watch?v=ihsvnPcj3YU" target="_blank" rel="noreferrer noopener nofollow">Testing Games (YouTube)</a>, <a href="https://www.amd.com/en/products/graphics/desktops/radeon.html">AMD official</a></p>
<p>The post <a href="https://geeknify.com/radeon-rx-9070-xt-rx-9070-and-rx-9060-xt-tested-10-games-at-1440p-reveal-a-clear-vram-problem/">Radeon RX 9070 XT, RX 9070, and RX 9060 XT tested: 10 Games at 1440p reveal a clear VRAM problem</a> appeared first on <a href="https://geeknify.com">Geeknify</a>.</p>
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		<item>
		<title>10 New VR Games that finally make virtual reality worth buying again</title>
		<link>https://geeknify.com/10-new-vr-games-that-finally-make-virtual-reality-worth-buying-again/</link>
		
		<dc:creator><![CDATA[Kate Chu]]></dc:creator>
		<pubDate>Mon, 09 Feb 2026 16:11:01 +0000</pubDate>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Recommended news]]></category>
		<guid isPermaLink="false">https://geeknify.com/?p=722</guid>

					<description><![CDATA[<p>A curated list of 10 new VR games that go beyond tech demos, delivering full-scale adventures, physical gameplay, and true VR-first design.</p>
<p>The post <a href="https://geeknify.com/10-new-vr-games-that-finally-make-virtual-reality-worth-buying-again/">10 New VR Games that finally make virtual reality worth buying again</a> appeared first on <a href="https://geeknify.com">Geeknify</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p>If your VR headset has been collecting dust — or you’ve been on the fence about buying one — now might be the right moment to jump in. Over the past year, virtual reality has quietly delivered <strong>a wave of genuinely ambitious games</strong>, not just short tech demos or recycled flat-screen ports.</p>



<p>Picking just ten wasn’t easy, but this list covers a wide range of styles: story-driven adventures, full-scale action games, atmospheric horror, physical combat, and deep VR-first design. These are the projects that show what modern VR can actually do.</p>



<h2 class="wp-block-heading">Arken Age</h2>



<p><strong>Release date:</strong> January 16, 2025<br><strong>Platforms:</strong> PC, PS5</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Arken Age - Reveal Trailer | PS VR2 Games" width="500" height="281" src="https://www.youtube.com/embed/CXbPwlsyqGM?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p>Most VR games still feel like attractions — limited mechanics, short sessions, and little narrative depth. Truly large-scale projects often end up being VR adaptations of flat games like <em>Skyrim VR</em>, <em>Fallout 4 VR</em>, or <em>Resident Evil VR</em>. That’s why <strong>Arken Age</strong> stands out.</p>



<p>It’s a full single-player VR action-adventure built from the ground up for virtual reality. Set in a fantastical world corrupted by a neural plague, the game lets you move freely through space — climbing, swimming, jumping, and fighting with a strong sense of physical presence. Combat is fast and tactile, built around swords, firearms, and improvised weapons.</p>



<figure class="wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-2 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="576" data-id="726" src="https://geeknify.com/wp-content/uploads/2026/02/Arken-Age-1-1024x576.webp" alt="Arken Age VR" class="wp-image-726" srcset="https://geeknify.com/wp-content/uploads/2026/02/Arken-Age-1-1024x576.webp 1024w, https://geeknify.com/wp-content/uploads/2026/02/Arken-Age-1-300x169.webp 300w, https://geeknify.com/wp-content/uploads/2026/02/Arken-Age-1-768x432.webp 768w, https://geeknify.com/wp-content/uploads/2026/02/Arken-Age-1-1536x864.webp 1536w, https://geeknify.com/wp-content/uploads/2026/02/Arken-Age-1.webp 2000w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></figure>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="576" data-id="727" src="https://geeknify.com/wp-content/uploads/2026/02/Arken-Age-1-2-1024x576.webp" alt="Arken Age VR - Best VR Game" class="wp-image-727" srcset="https://geeknify.com/wp-content/uploads/2026/02/Arken-Age-1-2-1024x576.webp 1024w, https://geeknify.com/wp-content/uploads/2026/02/Arken-Age-1-2-300x169.webp 300w, https://geeknify.com/wp-content/uploads/2026/02/Arken-Age-1-2-768x432.webp 768w, https://geeknify.com/wp-content/uploads/2026/02/Arken-Age-1-2-1536x864.webp 1536w, https://geeknify.com/wp-content/uploads/2026/02/Arken-Age-1-2.webp 2000w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></figure>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="576" data-id="728" src="https://geeknify.com/wp-content/uploads/2026/02/Arken-Age-3-1024x576.webp" alt="VR games in 2026" class="wp-image-728" srcset="https://geeknify.com/wp-content/uploads/2026/02/Arken-Age-3-1024x576.webp 1024w, https://geeknify.com/wp-content/uploads/2026/02/Arken-Age-3-300x169.webp 300w, https://geeknify.com/wp-content/uploads/2026/02/Arken-Age-3-768x432.webp 768w, https://geeknify.com/wp-content/uploads/2026/02/Arken-Age-3-1536x864.webp 1536w, https://geeknify.com/wp-content/uploads/2026/02/Arken-Age-3.webp 1920w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></figure>
</figure>



<p>The story campaign runs for over ten hours and features large boss fights, exploration, crafting, and weapon upgrades. Because the game was designed specifically for VR, interactions with the world feel natural and grounded, making Arken Age one of the strongest examples of VR-first design to date.</p>



<h2 class="wp-block-heading">Batman: Arkham Shadow</h2>



<p><strong>Release date:</strong> October 22, 2024<br><strong>Platforms:</strong> PC (Meta Quest 3 exclusive)</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Batman: Arkham Shadow | Official Story Trailer" width="500" height="281" src="https://www.youtube.com/embed/EPcCWR3DTIw?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p>If there’s one game that can justify buying a Quest 3 on its own, it’s <strong>Batman: Arkham Shadow</strong>. Set between <em>Arkham Origins</em> and <em>Arkham Asylum</em>, the game introduces a new threat in Gotham — a cult led by the Rat King — and puts you directly inside Batman’s cowl.</p>



<p>Everything is built for VR: hand-to-hand combat is performed with real punches and counters, gadgets are activated with gestures, stealth relies on physical movement, and traversal includes climbing, gliding, and grappling through the city. Detective work is also fully interactive — clues must be physically examined using Detective Vision.</p>



<figure class="wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-3 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="576" data-id="730" src="https://geeknify.com/wp-content/uploads/2026/02/Arkham-1-1024x576.webp" alt="Arkham Shadow" class="wp-image-730" srcset="https://geeknify.com/wp-content/uploads/2026/02/Arkham-1-1024x576.webp 1024w, https://geeknify.com/wp-content/uploads/2026/02/Arkham-1-300x169.webp 300w, https://geeknify.com/wp-content/uploads/2026/02/Arkham-1-768x432.webp 768w, https://geeknify.com/wp-content/uploads/2026/02/Arkham-1-1536x864.webp 1536w, https://geeknify.com/wp-content/uploads/2026/02/Arkham-1-2048x1152.webp 2048w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></figure>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="576" data-id="729" src="https://geeknify.com/wp-content/uploads/2026/02/Arkham-1024x576.webp" alt="Arkham Shadow Brst VR game" class="wp-image-729" srcset="https://geeknify.com/wp-content/uploads/2026/02/Arkham-1024x576.webp 1024w, https://geeknify.com/wp-content/uploads/2026/02/Arkham-300x169.webp 300w, https://geeknify.com/wp-content/uploads/2026/02/Arkham-768x432.webp 768w, https://geeknify.com/wp-content/uploads/2026/02/Arkham-1536x864.webp 1536w, https://geeknify.com/wp-content/uploads/2026/02/Arkham.webp 2000w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></figure>
</figure>



<p>Arkham Shadow proves that the Arkham formula doesn’t just survive in VR — it becomes more intense, more personal, and far more immersive.</p>



<h2 class="wp-block-heading">The Midnight Walk</h2>



<p><strong>Release date:</strong> May 8, 2025<br><strong>Platforms:</strong> PC, PS5</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="The Midnight Walk - Reveal Trailer | PS5 &amp; PS VR2 Games" width="500" height="281" src="https://www.youtube.com/embed/QnBE7mU6ZsI?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p>In <strong>The Midnight Walk</strong>, you play as the Burned One, traveling through a dark fairy-tale world alongside Potboy — a living lantern whose flame directly affects the environment. While the game can be played without VR, the headset transforms the experience.</p>



<p>Creatures react to light, puzzles depend on depth and scale, and exploration feels physical rather than abstract. The visuals are especially striking: environments are built from hand-crafted clay models scanned into the game, giving everything a stop-motion look that feels eerily alive in VR.</p>



<p>The game favors atmosphere, pacing, and environmental storytelling over action, making it one of the most artistically distinctive VR experiences available.</p>



<figure class="wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-4 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="576" data-id="735" src="https://geeknify.com/wp-content/uploads/2026/02/The-Midnight-Walk-1024x576.webp" alt="The Midnight Walk VR Game" class="wp-image-735" srcset="https://geeknify.com/wp-content/uploads/2026/02/The-Midnight-Walk-1024x576.webp 1024w, https://geeknify.com/wp-content/uploads/2026/02/The-Midnight-Walk-300x169.webp 300w, https://geeknify.com/wp-content/uploads/2026/02/The-Midnight-Walk-768x432.webp 768w, https://geeknify.com/wp-content/uploads/2026/02/The-Midnight-Walk-1536x864.webp 1536w, https://geeknify.com/wp-content/uploads/2026/02/The-Midnight-Walk.webp 1920w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></figure>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="576" data-id="734" src="https://geeknify.com/wp-content/uploads/2026/02/The-Midnight-Walk-3-1024x576.webp" alt="The Midnight Walk, Best VR Game" class="wp-image-734" srcset="https://geeknify.com/wp-content/uploads/2026/02/The-Midnight-Walk-3-1024x576.webp 1024w, https://geeknify.com/wp-content/uploads/2026/02/The-Midnight-Walk-3-300x169.webp 300w, https://geeknify.com/wp-content/uploads/2026/02/The-Midnight-Walk-3-768x432.webp 768w, https://geeknify.com/wp-content/uploads/2026/02/The-Midnight-Walk-3-1536x864.webp 1536w, https://geeknify.com/wp-content/uploads/2026/02/The-Midnight-Walk-3-2048x1152.webp 2048w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></figure>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="576" data-id="736" src="https://geeknify.com/wp-content/uploads/2026/02/The-Midnight-Walk-2-1024x576.webp" alt="The Midnight Walk" class="wp-image-736" srcset="https://geeknify.com/wp-content/uploads/2026/02/The-Midnight-Walk-2-1024x576.webp 1024w, https://geeknify.com/wp-content/uploads/2026/02/The-Midnight-Walk-2-300x169.webp 300w, https://geeknify.com/wp-content/uploads/2026/02/The-Midnight-Walk-2-768x432.webp 768w, https://geeknify.com/wp-content/uploads/2026/02/The-Midnight-Walk-2-1536x864.webp 1536w, https://geeknify.com/wp-content/uploads/2026/02/The-Midnight-Walk-2.webp 1920w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></figure>
</figure>



<h2 class="wp-block-heading">Ghost Town</h2>



<p><strong>Release date:</strong> July 15, 2025<br><strong>Platforms:</strong> PC, PS5</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Ghost Town - Official Gameplay Trailer | VR Games Showcase March 2025" width="500" height="281" src="https://www.youtube.com/embed/Oc3-Qz19Fwc?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p>From the creators of <em>The Room</em>, <strong>Ghost Town</strong> is a VR adventure puzzle game set in supernatural 1980s Britain. You play as Edith Penrose, a ghost hunter searching for her missing brother on a remote Scottish island.</p>



<p>Designed entirely for VR, the game revolves around hands-on interaction: inspecting objects, rotating mechanisms, using tools, performing rituals, and communicating with spirits. Every puzzle is built around physical manipulation rather than abstract logic.</p>



<p>The focus on atmosphere, storytelling, and tactile problem-solving makes Ghost Town a standout for players who prefer narrative-driven VR.</p>



<figure class="wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-5 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="576" data-id="733" src="https://geeknify.com/wp-content/uploads/2026/02/Ghost-Town-1-1024x576.webp" alt="Ghost Town" class="wp-image-733" srcset="https://geeknify.com/wp-content/uploads/2026/02/Ghost-Town-1-1024x576.webp 1024w, https://geeknify.com/wp-content/uploads/2026/02/Ghost-Town-1-300x169.webp 300w, https://geeknify.com/wp-content/uploads/2026/02/Ghost-Town-1-768x432.webp 768w, https://geeknify.com/wp-content/uploads/2026/02/Ghost-Town-1-1536x864.webp 1536w, https://geeknify.com/wp-content/uploads/2026/02/Ghost-Town-1.webp 1920w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></figure>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="576" data-id="732" src="https://geeknify.com/wp-content/uploads/2026/02/Ghost-Town-2-1024x576.webp" alt="Ghost Town VR Game" class="wp-image-732" srcset="https://geeknify.com/wp-content/uploads/2026/02/Ghost-Town-2-1024x576.webp 1024w, https://geeknify.com/wp-content/uploads/2026/02/Ghost-Town-2-300x169.webp 300w, https://geeknify.com/wp-content/uploads/2026/02/Ghost-Town-2-768x432.webp 768w, https://geeknify.com/wp-content/uploads/2026/02/Ghost-Town-2.webp 1280w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></figure>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="576" data-id="731" src="https://geeknify.com/wp-content/uploads/2026/02/Ghost-Town-3-1024x576.webp" alt="Ghost Town, Best VR Game 2026" class="wp-image-731" srcset="https://geeknify.com/wp-content/uploads/2026/02/Ghost-Town-3-1024x576.webp 1024w, https://geeknify.com/wp-content/uploads/2026/02/Ghost-Town-3-300x169.webp 300w, https://geeknify.com/wp-content/uploads/2026/02/Ghost-Town-3-768x432.webp 768w, https://geeknify.com/wp-content/uploads/2026/02/Ghost-Town-3-1536x864.webp 1536w, https://geeknify.com/wp-content/uploads/2026/02/Ghost-Town-3.webp 1920w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></figure>
</figure>



<h2 class="wp-block-heading">Deadpool VR</h2>



<p><strong>Release date:</strong> November 18, 2025<br><strong>Platforms:</strong> PC (Quest 3 exclusive)</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Marvel’s Deadpool VR | Official Story Trailer | Meta Quest Platforms" width="500" height="281" src="https://www.youtube.com/embed/Lmm0qSBF_iQ?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p>Deadpool finally makes the jump to VR — and it fits perfectly. In <strong>Deadpool VR</strong>, you sign a contract with Mojo and are thrown into a ridiculous intergalactic death show, hunting villains while constantly breaking the fourth wall.</p>



<p>Combat is entirely hand-driven: dual pistols, katanas, grenades, grabs, throws, and environmental chaos. The game leans into arcade pacing rather than realism, and the humor works especially well in VR, as Deadpool reacts directly to your movements, gestures, and pauses.</p>



<h2 class="wp-block-heading">GORN 2</h2>



<p><strong>Release date:</strong> April 17, 2025<br><strong>Platforms:</strong> PC, PS5</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="GORN 2 | Release Date Trailer | Meta Quest Platform" width="500" height="281" src="https://www.youtube.com/embed/yKD8NZKioMs?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p><strong>GORN 2</strong> doubles down on everything that made the original infamous. It’s an absurdly violent gladiator game built entirely around physics-based combat.</p>



<p>Weapons have weight, inertia, and poor balance by design. Enemies can be grabbed, shoved, thrown, or dismembered in spectacularly exaggerated ways. Progression unlocks new arenas, weapons, and increasingly ridiculous encounters.</p>



<p>It’s not realistic — and it doesn’t try to be. GORN 2 is pure, chaotic VR spectacle.</p>



<h2 class="wp-block-heading">Z.O.N.A.: Origin</h2>



<p><strong>Release date:</strong> August 22, 2025<br><strong>Platforms:</strong> PC</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Z.O.N.A: Origin VR | Trailer | ENG" width="500" height="281" src="https://www.youtube.com/embed/IhLNefYGTW4?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p>Essentially <strong>S.T.A.L.K.E.R. in VR</strong>, Z.O.N.A.: Origin is a large-scale narrative VR shooter set in a post-apocalyptic exclusion zone around Chernobyl. After a mysterious disaster, you investigate the disappearance of a scientific expedition while taking on side missions across a dangerous open world.</p>



<p>The campaign is expected to last around 30 hours. Between expeditions, you manage gear, repair weapons, and plan routes from a central hub. VR mechanics are deeply integrated: weapons reload by hand, items must be physically handled, anomalies are detected with thrown bolts, and resources are limited.</p>



<p>A unique touch is weapon customization — guns can be spray-painted in any color you like.</p>



<h2 class="wp-block-heading">Dofamine VR</h2>



<p><strong>Release date:</strong> February 18, 2025<br><strong>Platforms:</strong> PC</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Dofamine VR - NEW ON STEAM" width="500" height="281" src="https://www.youtube.com/embed/U24MRUQ_Pf4?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p><strong>Dofamine VR</strong> is a story-driven puzzle game set inside an abandoned research facility following a failed high-energy experiment. There’s no combat and no timers — the focus is on exploration, observation, and spatial reasoning.</p>



<p>You manipulate machinery, align structures, and uncover the story through environmental clues. Narrow corridors, vast halls, and deep vertical spaces create constant tension, amplified by VR’s sense of scale and isolation.</p>



<p>It’s a slow, meditative experience that uses VR to enhance mood rather than spectacle.</p>



<h2 class="wp-block-heading">Reach</h2>



<p><strong>Release date:</strong> October 16, 2025<br><strong>Platforms:</strong> PC, PS5</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Reach - World Trailer | PS VR2 Games" width="500" height="281" src="https://www.youtube.com/embed/fJ6LpsHCsy0?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p><strong>Reach</strong> is a VR adventure built entirely around movement and vertical exploration. You play as Rosa, descending into a massive underground city to recover an energy core vital to the surface world.</p>



<p>Climbing, jumping, swinging, and building your own paths are core mechanics. Your primary weapon is a bow that requires real physical aiming and drawing, while firearms are rare and temporary.</p>



<p>There are no assists — every grab, leap, and shot depends on precision, making Reach one of the most physically demanding VR games on the list.</p>



<figure class="wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-6 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="576" data-id="742" src="https://geeknify.com/wp-content/uploads/2026/02/Reach-3-1024x576.webp" alt="Reach VR Game" class="wp-image-742" srcset="https://geeknify.com/wp-content/uploads/2026/02/Reach-3-1024x576.webp 1024w, https://geeknify.com/wp-content/uploads/2026/02/Reach-3-300x169.webp 300w, https://geeknify.com/wp-content/uploads/2026/02/Reach-3-768x432.webp 768w, https://geeknify.com/wp-content/uploads/2026/02/Reach-3-1536x864.webp 1536w, https://geeknify.com/wp-content/uploads/2026/02/Reach-3.webp 1920w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></figure>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="576" data-id="741" src="https://geeknify.com/wp-content/uploads/2026/02/Reach-1024x576.webp" alt="Reach , Best VR Games" class="wp-image-741" srcset="https://geeknify.com/wp-content/uploads/2026/02/Reach-1024x576.webp 1024w, https://geeknify.com/wp-content/uploads/2026/02/Reach-300x169.webp 300w, https://geeknify.com/wp-content/uploads/2026/02/Reach-768x432.webp 768w, https://geeknify.com/wp-content/uploads/2026/02/Reach-1536x864.webp 1536w, https://geeknify.com/wp-content/uploads/2026/02/Reach.webp 1920w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></figure>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="576" data-id="739" src="https://geeknify.com/wp-content/uploads/2026/02/Reach-2-1024x576.webp" alt="VR Game Reach" class="wp-image-739" srcset="https://geeknify.com/wp-content/uploads/2026/02/Reach-2-1024x576.webp 1024w, https://geeknify.com/wp-content/uploads/2026/02/Reach-2-300x169.webp 300w, https://geeknify.com/wp-content/uploads/2026/02/Reach-2-768x432.webp 768w, https://geeknify.com/wp-content/uploads/2026/02/Reach-2-1536x864.webp 1536w, https://geeknify.com/wp-content/uploads/2026/02/Reach-2.webp 1920w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></figure>
</figure>



<h2 class="wp-block-heading">Thief VR: Legacy of Shadow</h2>



<p><strong>Release date:</strong> December 4, 2025<br><strong>Platforms:</strong> PC, PS5</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Thief VR: Legacy of Shadow - Gameplay #2 Trailer | PS VR2 Games" width="500" height="281" src="https://www.youtube.com/embed/7QdiMNE_dM8?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p>Set in the classic <em>Thief</em> universe, <strong>Legacy of Shadow</strong> is a stealth game designed exclusively for VR. You play as Magpie, a thief navigating a city under the control of Baron Northcrest.</p>



<p>Everything happens through physical interaction: opening doors slowly, picking locks by hand, stealing items directly from guards, extinguishing lights, and using sound and shadows to stay hidden. Archery relies on gestures, and every movement carries risk.</p>



<p>For fans of stealth games, this is one of the most immersive VR experiences available.</p>



<figure class="wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-7 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="576" data-id="740" src="https://geeknify.com/wp-content/uploads/2026/02/Thief-VR-Legacy-of-Shadow-3-1024x576.webp" alt="Thief VR: Legacy of Shadow" class="wp-image-740" srcset="https://geeknify.com/wp-content/uploads/2026/02/Thief-VR-Legacy-of-Shadow-3-1024x576.webp 1024w, https://geeknify.com/wp-content/uploads/2026/02/Thief-VR-Legacy-of-Shadow-3-300x169.webp 300w, https://geeknify.com/wp-content/uploads/2026/02/Thief-VR-Legacy-of-Shadow-3-768x432.webp 768w, https://geeknify.com/wp-content/uploads/2026/02/Thief-VR-Legacy-of-Shadow-3-1536x864.webp 1536w, https://geeknify.com/wp-content/uploads/2026/02/Thief-VR-Legacy-of-Shadow-3.webp 1920w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></figure>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="576" data-id="738" src="https://geeknify.com/wp-content/uploads/2026/02/Thief-VR-Legacy-of-Shadow-2-1024x576.webp" alt="Legacy of Shadow" class="wp-image-738" srcset="https://geeknify.com/wp-content/uploads/2026/02/Thief-VR-Legacy-of-Shadow-2-1024x576.webp 1024w, https://geeknify.com/wp-content/uploads/2026/02/Thief-VR-Legacy-of-Shadow-2-300x169.webp 300w, https://geeknify.com/wp-content/uploads/2026/02/Thief-VR-Legacy-of-Shadow-2-768x432.webp 768w, https://geeknify.com/wp-content/uploads/2026/02/Thief-VR-Legacy-of-Shadow-2-1536x864.webp 1536w, https://geeknify.com/wp-content/uploads/2026/02/Thief-VR-Legacy-of-Shadow-2-2048x1152.webp 2048w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></figure>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="576" data-id="737" src="https://geeknify.com/wp-content/uploads/2026/02/Thief-VR-Legacy-of-Shadow-1-1024x576.webp" alt="Legacy of Shadow, best VR game" class="wp-image-737" srcset="https://geeknify.com/wp-content/uploads/2026/02/Thief-VR-Legacy-of-Shadow-1-1024x576.webp 1024w, https://geeknify.com/wp-content/uploads/2026/02/Thief-VR-Legacy-of-Shadow-1-300x169.webp 300w, https://geeknify.com/wp-content/uploads/2026/02/Thief-VR-Legacy-of-Shadow-1-768x432.webp 768w, https://geeknify.com/wp-content/uploads/2026/02/Thief-VR-Legacy-of-Shadow-1-1536x864.webp 1536w, https://geeknify.com/wp-content/uploads/2026/02/Thief-VR-Legacy-of-Shadow-1.webp 1920w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></figure>
</figure>



<p>For years, VR struggled to move beyond experiments and short experiences. These games show that the medium is finally delivering <strong>full-scale, confident projects</strong> built around physical presence, not adapted after the fact.</p>



<p>If VR ever needed a moment to prove itself — this is it.</p>
<p>The post <a href="https://geeknify.com/10-new-vr-games-that-finally-make-virtual-reality-worth-buying-again/">10 New VR Games that finally make virtual reality worth buying again</a> appeared first on <a href="https://geeknify.com">Geeknify</a>.</p>
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		<title>Full Path Tracing in Cyberpunk 2077 on RTX 5090 changes everything</title>
		<link>https://geeknify.com/full-path-tracing-in-cyberpunk-2077-on-rtx-5090-changes-everything/</link>
		
		<dc:creator><![CDATA[Vlad Phigod]]></dc:creator>
		<pubDate>Thu, 05 Feb 2026 16:26:44 +0000</pubDate>
				<category><![CDATA[Games]]></category>
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		<category><![CDATA[Nvidia]]></category>
		<guid isPermaLink="false">https://geeknify.com/?p=596</guid>

					<description><![CDATA[<p>A Reddit user running Cyberpunk 2077 with full path tracing on an RTX 5090 claims the technology changes everything, but massive system requirements are dividing the community.</p>
<p>The post <a href="https://geeknify.com/full-path-tracing-in-cyberpunk-2077-on-rtx-5090-changes-everything/">Full Path Tracing in Cyberpunk 2077 on RTX 5090 changes everything</a> appeared first on <a href="https://geeknify.com">Geeknify</a>.</p>
]]></description>
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<p>A post on the r/nvidia subreddit suggests that path tracing represents the most significant advancement in gaming graphics in recent years. User <em>unlockhart</em> demonstrated <em>Cyberpunk 2077</em> using full path tracing on a system equipped with an RTX 5090 and a Ryzen 7 9800X3D. The video shows improved light accuracy, realistic reflections on wet surfaces, and higher shadow depth throughout the game environment.</p>



<p>The author describes the difference between rasterized rendering and path tracing as transformative, arguing that the technology makes game environments feel more grounded. However, the discussion within the thread focused on high hardware requirements. Running the game at these settings requires an RTX 50-series GPU and the use of frame generation and upscaling. These features remain inaccessible to most users.</p>



<p>The community remains divided. Supporters compare the impact of path tracing to the industry shift from 2D to 3D graphics. Critics argue the technology is too resource-intensive, noting that the visual improvements do not always justify the performance loss, even with DLSS enabled. Currently, path tracing serves as a technical preview of future graphics standards rather than a mainstream feature.</p>



<p>Source: <a href="https://www.reddit.com/r/nvidia/comments/1quz0rd/path_tracing_has_quietly_become_the_biggest/">reddit</a></p>
<p>The post <a href="https://geeknify.com/full-path-tracing-in-cyberpunk-2077-on-rtx-5090-changes-everything/">Full Path Tracing in Cyberpunk 2077 on RTX 5090 changes everything</a> appeared first on <a href="https://geeknify.com">Geeknify</a>.</p>
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		<title>GTA Online to coexist with GTA VI, confirms Take-Two CEO Strauss Zelnick</title>
		<link>https://geeknify.com/gta-online-to-coexist-with-gta-vi-confirms-take-two-ceo-strauss-zelnick/</link>
		
		<dc:creator><![CDATA[Kate Chu]]></dc:creator>
		<pubDate>Thu, 05 Feb 2026 15:25:31 +0000</pubDate>
				<category><![CDATA[Games]]></category>
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		<category><![CDATA[GTA]]></category>
		<guid isPermaLink="false">https://geeknify.com/?p=585</guid>

					<description><![CDATA[<p>Rockstar isn’t shutting down the original GTA Online when GTA VI arrives. Take-Two CEO Strauss Zelnick says the decade-old live service will remain active, backed by rising player spending and ongoing support plans.</p>
<p>The post <a href="https://geeknify.com/gta-online-to-coexist-with-gta-vi-confirms-take-two-ceo-strauss-zelnick/">GTA Online to coexist with GTA VI, confirms Take-Two CEO Strauss Zelnick</a> appeared first on <a href="https://geeknify.com">Geeknify</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p>Sequels in live-service gaming typically result in the closure of previous titles. However, as Rockstar Games prepares to launch Grand Theft Auto VI on November 19, 2026, Take-Two Interactive CEO Strauss Zelnick confirmed that the original Grand Theft Auto Online will remain active. During the company’s Q3 2026 earnings call, Zelnick dismissed speculation that the title would be retired.</p>



<h2 class="wp-block-heading">Financial performance and continuity </h2>



<p>Zelnick reaffirmed his confidence in the longevity of the original GTA Online, citing plans for continued support. Recent financial reports support this decision. Despite the game&#8217;s age, recurrent consumer spending grew by 27% year-over-year. This growth followed the &#8220;A Safehouse in the Hills&#8221; update, which introduced new properties and characters.</p>



<p>Key data points from the Q3 report include:</p>



<ul class="wp-block-list">
<li><strong>Sales:</strong> GTA V has surpassed 225 million units sold.</li>



<li><strong>Monetization:</strong> User spending rose by 27% in the last quarter.</li>



<li><strong>Release Timing:</strong> GTA VI is scheduled for November 19, 2026, for PlayStation 5 and Xbox Series X/S.</li>
</ul>



<p><strong>Strategic Logic</strong> Publishers typically migrate audiences to new platforms to maximize initial engagement. However, GTA Online generates significant revenue, making its continuation a financial necessity. This strategy addresses two realities:</p>



<ol start="1" class="wp-block-list">
<li><strong>Hardware Limitations:</strong> GTA VI will launch exclusively on current-generation consoles. Maintaining the original game ensures active revenue from players on older hardware.</li>



<li><strong>Player Investment:</strong> After a decade of play, users have accumulated significant in-game assets. Maintaining the original ecosystem prevents alienating high-spending players who might resist a hard reset.</li>
</ol>



<h2 class="wp-block-heading">The role of subscriptions </h2>



<p>The GTA Plus subscription service is a primary pillar of this strategy, with membership levels doubling year-over-year. By 2026, GTA Plus has evolved into a cross-title pass. Rockstar will likely use this service to incentivize the transition by offering rewards that bridge the two games.</p>



<p><strong>Potential Risks</strong> </p>



<p>Managing two global live-service games simultaneously presents challenges:</p>



<ul class="wp-block-list">
<li><strong>Resource Allocation:</strong> Developers may shift focus entirely to GTA VI, potentially reducing the quality of updates for the original version.</li>



<li><strong>Platform Disparity:</strong> Because GTA VI launches exclusively on consoles, the PC community will remain limited to the original title for an unspecified period.</li>



<li><strong>Maintenance Mode:</strong> Support may eventually shift to basic server maintenance rather than new content innovation as users migrate to the newer title.</li>
</ul>



<p>Check out this comprehensive breakdown of GTA rumors to see how the community is preparing for the shift. This video is relevant as it provides a deep dive into the current state of GTA Plus and what players expect from the upcoming transition.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="GTA+ Membership Benefits - January 2026" width="500" height="281" src="https://www.youtube.com/embed/IhD19Kz4FfE?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p>Sources: <a href="https://kotaku.com/">kotaku</a>, Rockstar Games, YouTube</p>
<p>The post <a href="https://geeknify.com/gta-online-to-coexist-with-gta-vi-confirms-take-two-ceo-strauss-zelnick/">GTA Online to coexist with GTA VI, confirms Take-Two CEO Strauss Zelnick</a> appeared first on <a href="https://geeknify.com">Geeknify</a>.</p>
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		<title>Crimson Desert doesn’t really start until the credits roll, according to its developers</title>
		<link>https://geeknify.com/crimson-desert-doesnt-really-start-until-the-credits-roll-according-to-its-developers/</link>
		
		<dc:creator><![CDATA[Vlad Phigod]]></dc:creator>
		<pubDate>Wed, 04 Feb 2026 15:18:33 +0000</pubDate>
				<category><![CDATA[Games]]></category>
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		<category><![CDATA[Gaming]]></category>
		<guid isPermaLink="false">https://geeknify.com/?p=521</guid>

					<description><![CDATA[<p>According to the developers, most of the game’s content sits outside the main story, with progression shaped by exploration, systems, and how players choose to spend their time.</p>
<p>The post <a href="https://geeknify.com/crimson-desert-doesnt-really-start-until-the-credits-roll-according-to-its-developers/">Crimson Desert doesn’t really start until the credits roll, according to its developers</a> appeared first on <a href="https://geeknify.com">Geeknify</a>.</p>
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<p>Pearl Abyss keeps talking about <strong>Crimson Desert</strong>, but not in the way studios usually do when приближается релиз. After releasing its first gameplay-focused video, the team sat down with journalist and creator <strong>Destin Legarie</strong> for a longer conversation. One topic came up quickly—and then stalled: how long the game actually is.</p>



<h2 class="wp-block-heading">No numbers. On purpose.</h2>



<p>According to project PR director <strong>Will Powers</strong>, avoiding a specific playtime estimate isn’t a marketing trick. It’s a reaction. Any concrete figure, he says, tends to upset someone. If the game sounds too long, players with limited time lose interest. If it sounds short, others dismiss it as lacking depth. Either way, the number becomes the story instead of the game.</p>



<p>So Powers steers the conversation elsewhere.</p>



<p>The main campaign, he explains, is only a slice of what Crimson Desert is built around. The bulk of the experience sits outside the critical path, and a lot of it doesn’t politely wait until you’re “supposed” to engage with it.</p>



<h2 class="wp-block-heading">That’s not theory. It’s how he played it.</h2>



<p>Powers mentioned spending roughly <strong>50 hours</strong> in the game while barely touching the main storyline. Most of that time went into side systems: gathering materials, crafting gear, upgrading weapons, and experimenting with how different mechanics interact. Not checklist content. Not filler. Just systems that exist whether or not the story is moving forward.</p>



<p>What’s interesting is how progression is handled around all of this. Crimson Desert doesn’t scale enemy difficulty to the player’s level in the traditional sense. Enemies are fixed. If something feels impossible, there are two ways through it: get better at the combat, or outwork it through preparation and grinding. The game doesn’t force one approach over the other.</p>



<p>That choice is deliberate.</p>



<p>It also explains why Pearl Abyss is hesitant to reduce the experience to a single number. Playtime depends entirely on how players approach the world—and whether they treat the credits as an ending or a checkpoint.</p>



<p>From the way the developers talk about it, Crimson Desert isn’t designed to peak at its finale. It’s meant to keep unfolding afterward, quietly, through systems that don’t announce themselves as “endgame.”</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Crimson Desert Interview. Open World, Single Player Shift, Engine Tech And Player Choice" width="500" height="281" src="https://www.youtube.com/embed/5hPXEVG-X5g?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p>Source: Destin (YouTube)</p>
<p>The post <a href="https://geeknify.com/crimson-desert-doesnt-really-start-until-the-credits-roll-according-to-its-developers/">Crimson Desert doesn’t really start until the credits roll, according to its developers</a> appeared first on <a href="https://geeknify.com">Geeknify</a>.</p>
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		<title>Early Nioh 3 PC tests are starting to show up and they’re surprisingly clean</title>
		<link>https://geeknify.com/early-nioh-3-pc-tests-are-starting-to-show-up/</link>
		
		<dc:creator><![CDATA[Vlad Phigod]]></dc:creator>
		<pubDate>Tue, 03 Feb 2026 16:50:00 +0000</pubDate>
				<category><![CDATA[Games]]></category>
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		<guid isPermaLink="false">https://geeknify.com/?p=518</guid>

					<description><![CDATA[<p>The Nioh 3 PC demo is already being put through its paces, and early benchmarks suggest Team Ninja has delivered one of its most polished PC releases to date.</p>
<p>The post <a href="https://geeknify.com/early-nioh-3-pc-tests-are-starting-to-show-up/">Early Nioh 3 PC tests are starting to show up and they’re surprisingly clean</a> appeared first on <a href="https://geeknify.com">Geeknify</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p>The free <strong>Nioh 3</strong> demo only just landed on Steam, and the usual wave of performance testing followed almost immediately. What’s different this time is the tone of the results. Instead of the familiar complaints about stutter or uneven frame pacing, early tests suggest something far less dramatic.</p>



<h2 class="wp-block-heading">The game simply runs well.</h2>



<p>One of the first detailed looks came from DSOGaming, which tested the demo on a system built around a <strong>Ryzen 9 7950X3D</strong>, an <strong>RTX 5090</strong>, and <strong>32 GB of RAM</strong>. According to their testing, Nioh 3 shows none of the typical PC launch issues. No shader compilation stutter. No asset streaming spikes. Input feels native, not patched in after the fact.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Nioh 3 - 1440p/4K + DLSS 4 PC Benchmarks - NVIDIA RTX 5090" width="500" height="281" src="https://www.youtube.com/embed/vhhU6LssN9A?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p>That alone already puts it ahead of many recent releases.</p>



<p>Frame rate behavior is straightforward. Nioh 3 ships with a <strong>120 fps cap</strong>, and on an RTX 5090 the game hits that ceiling without effort at <strong>1080p and 1440p</strong>, even with all visual settings maxed out. At <strong>4K</strong>, the numbers come down to earth, averaging around <strong>94 fps</strong>, with drops into the high-70s during heavier scenes. Nothing unexpected, and more importantly, nothing erratic.</p>



<h2 class="wp-block-heading">Other tests floating around back that up.</h2>



<p>YouTube channel MxBenchmarkPC tried the demo on an <strong>RTX 5070</strong>. At native <strong>1440p</strong>, the card holds a stable <strong>60 fps</strong>. Push the resolution to <strong>4K</strong>, enable <strong>DLSS 4.5 Balanced</strong>, and the same frame rate remains achievable. It’s not flashy, but it’s predictable and predictability is usually the first thing missing in PC ports.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Nioh 3 | RTX 5070 4K, 1440p, 1080p DLSS 4.5 Multi Frame Generation | i7 14700F | PC Performance" width="500" height="281" src="https://www.youtube.com/embed/0N4B1ebC7Yc?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p>AMD hardware doesn’t appear to be struggling either. Bang4BuckPC Gamer ran Nioh 3 on a <strong>Radeon RX 7900 XTX</strong> with graphics settings maxed out and <strong>FSR 3.1 set to Quality</strong>. In that setup, performance lands in the <strong>80–90 fps</strong> range. No obvious spikes, no unexplained drops.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Nioh 3 Demo, Ultra Settings. FSR 3.1 4K | RX 7900 XTX | i9 14900KS" width="500" height="281" src="https://www.youtube.com/embed/xNuY61sNfLY?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p>What stands out isn’t any single number. It’s the absence of problems. No shader-related hitching. No traversal stutter. No sudden frame-time chaos when effects pile up. For a modern action RPG &#8211; even in demo form that’s still unusual.</p>



<p>It’s early, and demos don’t always tell the full story. But if the final release behaves the same way, Nioh 3 may end up being remembered less for its benchmarks and more for how uneventful its PC performance turned out to be.</p>



<p><strong>Sources:</strong> <a href="https://www.dsogaming.com/articles/nioh-3-does-not-suffer-from-stutters-first-pc-benchmarks/">DSOGaming</a>, MxBenchmarkPC (YouTube), Bang4BuckPC Gamer (YouTube)</p>
<p>The post <a href="https://geeknify.com/early-nioh-3-pc-tests-are-starting-to-show-up/">Early Nioh 3 PC tests are starting to show up and they’re surprisingly clean</a> appeared first on <a href="https://geeknify.com">Geeknify</a>.</p>
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		<title>GTA 6 story length sparks debate among fans</title>
		<link>https://geeknify.com/gta-6-story-length-estimated/</link>
		
		<dc:creator><![CDATA[Vlad Phigod]]></dc:creator>
		<pubDate>Mon, 02 Feb 2026 16:16:40 +0000</pubDate>
				<category><![CDATA[Games]]></category>
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		<category><![CDATA[GTA]]></category>
		<guid isPermaLink="false">https://geeknify.com/?p=495</guid>

					<description><![CDATA[<p>As fans wait for new GTA 6 updates, community discussions suggest Rockstar may opt for a tighter, faster-paced story than Red Dead Redemption 2 with 30–50 hours seen as the sweet spot.</p>
<p>The post <a href="https://geeknify.com/gta-6-story-length-estimated/">GTA 6 story length sparks debate among fans</a> appeared first on <a href="https://geeknify.com">Geeknify</a>.</p>
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<p>With Rockstar Games remaining quiet on new details, the <strong>GTA 6 community</strong> has turned to speculation. One of the most discussed topics right now: <strong>how long the game’s main story campaign will be</strong> and how it will compare to <em>Red Dead Redemption 2</em>.</p>



<p>A Reddit user known as <strong>Holiday-Fix2882</strong> recently started a discussion asking fans to estimate the length of GTA 6’s <strong>core narrative only</strong>, excluding side missions and optional activities.</p>



<h2 class="wp-block-heading">50 hours or even longer?</h2>



<p>According to the original post, GTA 6 could potentially be <strong>even longer than RDR2</strong>, with some estimates reaching <strong>90–100 hours</strong> for the main story alone. However, the author considers that scenario unlikely, calling <strong>around 50 hours</strong> a more realistic expectation, roughly matching <em>Red Dead Redemption 2</em>’s campaign length.</p>



<p>That estimate sparked plenty of debate.</p>



<h2 class="wp-block-heading">Why many expect a shorter campaign than RDR2</h2>



<p>Several commenters argued that Rockstar is unlikely to stretch GTA 6’s story too far. One user, <strong>picklewithanickel</strong>, pointed out that a longer campaign doesn’t always translate into a better experience.</p>



<p>According to them, Red Dead Redemption 2 needed its length to convincingly portray Dutch’s slow downfall and Arthur Morgan’s character arc, while also giving meaningful screen time to the large Van der Linde gang. GTA 6, by contrast, is expected to feature a more fast-paced, modern crime narrative, which may not require such a lengthy structure.</p>



<p>Based on that reasoning, many fans predict a campaign closer to 30–40 hours.</p>



<h2 class="wp-block-heading">Community consensus: Somewhere in the middle</h2>



<p>Other Reddit users echoed similar expectations:</p>



<ul class="wp-block-list">
<li>“40 hours for the main story would be perfect.”</li>



<li>“30 hours is more than enough.”</li>



<li>“I’m guessing around 28–30 hours.”</li>
</ul>



<p>At the same time, a sizable group of fans still hopes for 50+ hours of story content. One commenter said they would be satisfied if the main campaign lasted around 60 hours, with side activities pushing total playtime past 100 hours.</p>



<p>Despite differing opinions, most fans agree on one thing: Rockstar’s long development cycle has set extremely high expectations, and few believe the studio will disappoint.</p>



<p><em>Grand Theft Auto VI</em> is currently scheduled to launch on November 19, 2026, for PlayStation 5 and Xbox Series X|S.</p>



<p>Sources: Reddit community discussion; Rockstar Games release roadmap (public information)</p>
<p>The post <a href="https://geeknify.com/gta-6-story-length-estimated/">GTA 6 story length sparks debate among fans</a> appeared first on <a href="https://geeknify.com">Geeknify</a>.</p>
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		<title>Intel Core i9-10900K vs Core Ultra 5 225F tested at 1080p</title>
		<link>https://geeknify.com/intel-core-i9-10900k-vs-core-ultra-5-225f-tested-at-1080p/</link>
		
		<dc:creator><![CDATA[Vlad Phigod]]></dc:creator>
		<pubDate>Fri, 30 Jan 2026 04:38:00 +0000</pubDate>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Hardware]]></category>
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		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Intel]]></category>
		<category><![CDATA[Nvidia]]></category>
		<guid isPermaLink="false">https://geeknify.com/?p=459</guid>

					<description><![CDATA[<p>Fresh 1080p benchmarks reveal that Intel’s Core Ultra 5 225F consistently beats the older Core i9-10900K in modern games, highlighting how far CPU performance has advanced in five years.</p>
<p>The post <a href="https://geeknify.com/intel-core-i9-10900k-vs-core-ultra-5-225f-tested-at-1080p/">Intel Core i9-10900K vs Core Ultra 5 225F tested at 1080p</a> appeared first on <a href="https://geeknify.com">Geeknify</a>.</p>
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<p>A new gaming benchmark compares Intel’s former flagship <strong>Core i9-10900K</strong> with the modern <strong>Core Ultra 5 225F</strong>, focusing on CPU-limited performance at <strong>1080p</strong>.</p>



<p>Both processors were paired with NVIDIA’s flagship <strong>GeForce RTX 5090</strong>, ensuring that the GPU was not the bottleneck and that differences came down primarily to CPU architecture and efficiency.</p>



<h2 class="wp-block-heading">1080p Gaming Results (RTX 5090)</h2>



<p>Across a range of modern titles, the Core Ultra 5 225F delivered higher frame rates in nearly every test:</p>



<ul class="wp-block-list">
<li>Kingdom Come: Deliverance II: 110 FPS (i9-10900K) vs 138 FPS (Ultra 5 225F)</li>



<li>Cyberpunk 2077: 80 FPS vs 90 FPS</li>



<li>S.T.A.L.K.E.R. 2: 60 FPS vs 74 FPS</li>



<li>Dying Light: The Beast: 210 FPS vs 229 FPS</li>



<li>CS2: 463 FPS vs 516 FPS</li>



<li>Hogwarts Legacy: 38 FPS vs 44 FPS</li>



<li>The Last of Us Part II: 152 FPS vs 151 FPS</li>



<li>Ghost of Tsushima: 135 FPS vs 161 FPS</li>



<li>Silent Hill f: 104 FPS vs 138 FPS</li>



<li>Red Dead Redemption 2: 145 FPS vs 164 FPS</li>
</ul>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="i9 10900K vs Ultra 5 225F - 5 Years Difference" width="500" height="281" src="https://www.youtube.com/embed/OWYdtRE-9S8?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p>With the exception of <em>The Last of Us Part II</em>, where performance was effectively identical, the newer CPU maintained a clear lead.</p>



<p>Despite being a former high-end processor, the <strong>Core i9-10900K</strong> is now outpaced by Intel’s <strong>midrange Core Ultra 5 225F</strong> in modern 1080p gaming. Architectural improvements, higher IPC, and better efficiency allow the newer chip to deliver noticeably higher frame rates in most titles.</p>



<p>Five years later, Intel’s mainstream CPUs have effectively caught up to — and surpassed — yesterday’s flagships.</p>



<p>Source: <a href="https://www.youtube.com/watch?v=OWYdtRE-9S8">Testing Games</a></p>
<p>The post <a href="https://geeknify.com/intel-core-i9-10900k-vs-core-ultra-5-225f-tested-at-1080p/">Intel Core i9-10900K vs Core Ultra 5 225F tested at 1080p</a> appeared first on <a href="https://geeknify.com">Geeknify</a>.</p>
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		<title>RTX 5090 takes on Crysis at 4K and 8K</title>
		<link>https://geeknify.com/rtx-5090-takes-on-crysis-at-4k-and-8k/</link>
		
		<dc:creator><![CDATA[Vlad Phigod]]></dc:creator>
		<pubDate>Thu, 29 Jan 2026 16:33:22 +0000</pubDate>
				<category><![CDATA[Games]]></category>
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		<category><![CDATA[AMD]]></category>
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		<category><![CDATA[Nvidia]]></category>
		<guid isPermaLink="false">https://geeknify.com/?p=450</guid>

					<description><![CDATA[<p>Nearly 20 years after launch, Crysis is still demanding. Fresh benchmarks show how NVIDIA’s RTX 5090 handles the legendary game at 4K and 8K resolutions.</p>
<p>The post <a href="https://geeknify.com/rtx-5090-takes-on-crysis-at-4k-and-8k/">RTX 5090 takes on Crysis at 4K and 8K</a> appeared first on <a href="https://geeknify.com">Geeknify</a>.</p>
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<p>Crysis turns 20 next year, and the question that defined PC gaming for a generation still hasn’t fully gone away: <em>can it run Crysis?</em></p>



<p>YouTube channel <strong>Testing Games</strong> decided to find out by testing the game on a <strong>top-tier 2026 gaming PC</strong>, built around NVIDIA’s flagship <strong>GeForce RTX 5090</strong>.</p>



<h3 class="wp-block-heading"><strong>Test System</strong></h3>



<ol class="wp-block-list">
<li><strong>CPU:</strong> AMD Ryzen 7 9800X3D</li>



<li><strong>Motherboard:</strong> MSI MPG X670E CARBON</li>



<li><strong>Memory:</strong> 32 GB DDR5-6000</li>



<li><strong>Cooling:</strong> be quiet! Dark Rock 5</li>



<li><strong>GPU:</strong> GeForce RTX 5090 (32 GB VRAM)</li>
</ol>



<h2 class="wp-block-heading">Original Crysis: 4K and 8K Results</h2>



<p>Running the original Crysis at maximum settings produced the following results:</p>



<ul class="wp-block-list">
<li><strong>4K, Very High:</strong> ~190 FPS</li>



<li><strong>8K, Very High:</strong> ~39 FPS</li>
</ul>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Crysis on RTX 5090 - Game from 2007 | 4K &amp; 8K" width="500" height="281" src="https://www.youtube.com/embed/idO72jSUTsY?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p>At 4K, the RTX 5090 handles the game effortlessly. At 8K, however, performance drops below smooth-play territory &#8211; a reminder that even modern flagship hardware has limits.</p>



<h2 class="wp-block-heading">Crysis remastered performance</h2>



<p>The remastered version of Crysis, which features updated visuals and heavier rendering techniques, proved even more demanding:</p>



<ul class="wp-block-list">
<li><strong>4K, Max Settings:</strong> ~120 FPS</li>



<li><strong>8K, Max Settings:</strong> ~50 FPS</li>
</ul>



<p>While 8K performance improves slightly compared to the original, it still falls short of consistently smooth gameplay.</p>



<p>Two decades later, <strong>Crysis remains a stress test</strong> &#8211; even for NVIDIA’s most powerful consumer GPU. The RTX 5090 crushes the game at 4K, but 8K gaming continues to push beyond what even flagship hardware can comfortably deliver.</p>



<p>Source: <a href="https://www.youtube.com/watch?v=idO72jSUTsY">Testing Games (YouTube)</a></p>
<p>The post <a href="https://geeknify.com/rtx-5090-takes-on-crysis-at-4k-and-8k/">RTX 5090 takes on Crysis at 4K and 8K</a> appeared first on <a href="https://geeknify.com">Geeknify</a>.</p>
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